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Author: Stephen Knightly

Gaming is Mainstream

Posted on August 3, 2012December 2, 2015 by Stephen Knightly

Game playing is a surprisingly mainstream activity. The average game player is 33 and 47% are female (more if you’re playing on Facebook or smartphones). […]

Posted in Uncategorized

Preventing Falls with Video Games

Posted on July 11, 2012December 2, 2015 by Stephen Knightly

Every year over 10,000 New Zealanders have a week or more off work because of a fall around the house. Falls cost our economy over $1.8 billion dollars a year. Can a game change our behaviour? […]

Posted in Serious games, Uncategorized

The Growth of NZ’s Games Industry

Posted on June 22, 2012December 2, 2015 by Stephen Knightly

During June 2012, InGame Director Stephen Knightly was national speaker for the New Zealand Computer Society (now the Institute of IT Professionals). As chairperson of the NZ Game Developers Association, Stephen showed how kiwi businesses have taken up the opportunities to create and export games. […]

Posted in Uncategorized
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Driving UltraFast Broadband Uptake

Posted on February 22, 2012December 2, 2015 by Stephen Knightly

The rollout of UltraFast Broadband throughout New Zealand will drive uptake of e-learning, e-health and entertainment. Gaming will play a part in the consumer uptake, according to the Commerce Commission’s Future with High Speed Broadband summit. […]

Posted in Uncategorized

Fun sells: how to gamify your campaigns

Posted on May 23, 2011December 2, 2015 by Stephen Knightly

Throughout the history of marketing, various maxims have rung true: sex sells, ‘magic’ sells and giving away free stuff sells. The incredible success of gaming, particularly online gaming, proves a new maxim: fun sells. […]

Posted in Advertising

Study: More effective, engaging training

Posted on March 10, 2011December 2, 2015 by Stephen Knightly

On average, employees using game-based training tools have:

  • 14% higher skill-based knowledge levels,
  • 11% higher factual knowledge levels, and
  • 9% higher retention levels

than employees who did not use training games […]

Posted in Serious games, Training

Advergaming: Playing with your customers

Posted on November 9, 2010September 10, 2012 by Stephen Knightly

An article by InGame Director Stephen Knightly for the November 2010 issue of NZ Marketing magazine. […]

Posted in Advertising

Gaming for Good: TEDxAuckland presentation

Posted on October 4, 2010February 27, 2013 by Stephen Knightly

InGame Director Stephen Knightly spoke at the TEDxAuckland 2010 conference about ‘games that do good.’ […]

Posted in Serious games

More TED talks about gaming

Posted on September 7, 2010October 4, 2010 by Stephen Knightly

A collection of presentations from around the world on ‘serious games’ and how games could change the world.

[…]

Posted in Game Design, Serious games

Case Study: Autism game for kids

Posted on September 6, 2010December 6, 2014 by Stephen Knightly

BrightMind Labs has combined Cognitive Behavioural Therapy (CBT) with immersive gaming principles to create MyFriendQuest – a game that teaches children on the autistic spectrum to better recognise and respond to emotions from facial expressions […]

Posted in Case studies, Serious games

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Contact us

Stephen Knightly
Managing Director, InGame

Mobile (027) 4438 125

stephen@ingame.co.nz

57 Anglesea St
Auckland 1011
stephen@ingame.co.nz
+64 27 4438 125

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