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Serious games

Can we teach values in a video game?

Posted on December 19, 2012December 2, 2015 by Stephen Knightly

That’s the ambitious task a 80 year old Bible trust set themselves when embracing the power of gamification for their programmes. […]

Posted in Case studies, Game Design, Serious games

Preventing Falls with Video Games

Posted on July 11, 2012December 2, 2015 by Stephen Knightly

Every year over 10,000 New Zealanders have a week or more off work because of a fall around the house. Falls cost our economy over $1.8 billion dollars a year. Can a game change our behaviour? […]

Posted in Serious games, Uncategorized

Study: More effective, engaging training

Posted on March 10, 2011December 2, 2015 by Stephen Knightly

On average, employees using game-based training tools have:

  • 14% higher skill-based knowledge levels,
  • 11% higher factual knowledge levels, and
  • 9% higher retention levels

than employees who did not use training games […]

Posted in Serious games, Training

Gaming for Good: TEDxAuckland presentation

Posted on October 4, 2010February 27, 2013 by Stephen Knightly

InGame Director Stephen Knightly spoke at the TEDxAuckland 2010 conference about ‘games that do good.’ […]

Posted in Serious games

More TED talks about gaming

Posted on September 7, 2010October 4, 2010 by Stephen Knightly

A collection of presentations from around the world on ‘serious games’ and how games could change the world.

[…]

Posted in Game Design, Serious games

Case Study: Autism game for kids

Posted on September 6, 2010December 6, 2014 by Stephen Knightly

BrightMind Labs has combined Cognitive Behavioural Therapy (CBT) with immersive gaming principles to create MyFriendQuest – a game that teaches children on the autistic spectrum to better recognise and respond to emotions from facial expressions […]

Posted in Case studies, Serious games

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Stephen Knightly
Managing Director, InGame

Mobile (027) 4438 125

stephen@ingame.co.nz

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