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Game Design

Can we teach values in a video game?

Posted on December 19, 2012December 2, 2015 by Stephen Knightly

That’s the ambitious task a 80 year old Bible trust set themselves when embracing the power of gamification for their programmes. […]

Posted in Case studies, Game Design, Serious games

More TED talks about gaming

Posted on September 7, 2010October 4, 2010 by Stephen Knightly

A collection of presentations from around the world on ‘serious games’ and how games could change the world.

[…]

Posted in Game Design, Serious games

Anyone can play: The gaming market

Posted on June 14, 2010March 10, 2011 by Stephen Knightly

The audiences who play games are mainstream, educated, income-earning and diverse.   […]

Posted in Game Design, Uncategorized

Mixing your game with the rest of your marketing

Posted on April 26, 2010April 26, 2010 by Stephen Knightly

While a great game can go viral and spread by itself, most still require promotional support to direct people to play it. […]

Posted in Game Design

The diversity of game genres

Posted on March 11, 2010December 6, 2014 by Stephen Knightly

When you mention games, many people automatically think about a shooter (like Halo or Doom) or a platform game (like Super Mario Bros).  These only scratch the surface of the sheer diversity of game styles. […]

Posted in Game Design

Choosing the right platform for your game

Posted on March 10, 2010April 26, 2010 by Stephen Knightly

Different ‘platforms’ provide a different experience and context for players. Mobile and iPhones games may be suited to commuting and short plays, downloadable PC games encourage longer plays, console games might be bought out to play with a group of friends. […]

Posted in Game Design

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Stephen Knightly
Managing Director, InGame

Mobile (027) 4438 125

stephen@ingame.co.nz

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Auckland 1011
stephen@ingame.co.nz
+64 27 4438 125

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